As many are aware the current status of the Galactic Conquest mode is causing me no end of grief. I am planning one more shot at trying to get the asinine AI to actually get of its butt and expand, but if this doesn't work then the mod will be going solely skirmish only. For me this is a massive let down due to the three-four weeks spent sorting out the custom GC. Its either that or keep in a VERY basic handful of units. I may even try to get the basic ground troop units (stormtroopers and their rebel equivalent) re-skinned to try to make them look more WCish.
Anyway, work has also started on the additional units for the v2.0 release (date as yet unknown) the first of which is pictured, so aside from several stations, and additional turret projectiles, there will also be the advanced classes of capital and fighter classes built. I'm also planning a specific unique unit for each of the sides which will be unarmed but very useful. More details on those when the time comes.
Welcome to the 12th news of our Mod!
After a quite long time without updates we can finally present some new ships you are going to see in Space Addon 4.
Our first achievement: The imperial Corvette or short: CRV
Model: Frankie/Drako
Skin: Frankie
So here we go again, unveiling a new planet for you all. This weeks choice was again done per many requests. On the various forums we discuss the mod on Korriban was the hands down winner followed by Kashyyyk as a close second. Mapping Korriban was tough. There is not much good artwork available, and what is available leaves much to the imagination. I strived to base Korriban on what we have seen in KOTOR and in the comics. A decimated, devastated planet consumed in darkside energy. The center of the map contains the Dark Valley of the lords, which we had to make about 18 new props for. The original map for EAW did not do such a good job of this. Our valley was based on 2 images I located. The rest of the planet is both desolate, and beautiful at the same time. While we wanted to create some new fauna for the planet time constraints prohibited us from doing that. We may still modify one of the stock Rancors and make it into something a bit more intimidating. We hope you like what we have done. Not as much eye candy as this is "dead" planet, but interesting nonetheless.